March of War
For this project I designed and developed a complete new IP / universe based off the Iron Grip universe, but a bit more applicable and less hardcore. March of War is a game of global conquest, set in an alternate 1940s world. Six distinct factions will compete for world domination, using a mix of familiar World War II machinery and more unusual units inspired by the diesel-punk style that influenced previous Iron Grip games.
The game is an innovative blend between 2 systems; a large online social world with hundreds of thousands of players split into 6 factions which players can join and compete for world domination, and the battles themselves which are next-gen 3d turn-based battles which can be played seamlessly between devices. The plan was to release this game rapidly in stages on varying tablets to allow for seamless cross-platform gameplay as a unique selling-point.
* My role: Creative Director, Art Director, Audio Producer, Lead Designer
* Platforms: PC/Mac, iPad (coming soon), more coming soon.
* Distribution: website, Steam, more coming soon.