This was a game based on the Half-Life 2 engine which was the first big project I did with ISOTX. I started the project using the funds from the Prins Bernhard Kunst anjer.

The fun and innovative gameplay of this game mixed RTS and FPS elements in a whole new way, and obtained a good amount of press-attention because of it from gaming websites and prominent videogame magazines. It also was the start of the ‘Iron Grip universe’ which I designed to create my own ‘World War 2-like era universe’.

  • My role: Creative Director, Art Director, Audio Producer, Lead Designer, 2D/3D Artist
  • Platforms: PC.
  • Distribution: website.