The core IP of ISOTX which I designed and developed was the Iron Grip Universe which was a fictional steam-punk universe combining fantastical airships and alternate world machinery with intricate storylines, characters and backgrounds.
This universe was used in 3 commercial projects, and followed up by my next IP which was March of War.

The core of the idea behind the Iron Grip universe was to combine classic Greek tragedy, settings inspired by dark era’s in history, with an alternate yet not-overly-fantastical universe.
I was always fascinated by the World War 2 technological timeframe as it was a time of uncertainty and experimentation in terms of military hardware.
The idea was to take out the negative Nazi-element, allowing for free-reign in terms of story and factions.

Year: 2005 – 2013

My role: Producer, Creative Director, Art Director, Lead Designer
Platforms: PC
Distribution: website, Steam.